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Education Briefing
Behind the Scenes Analysis
 
Technical Infrastructure We have it already We need it How important? We need to learn... We need it by...  
Robust Network            
The network provides entry to the school site from anywhere, so that students can study their academic materials whenever they need to.

 
The network provides the bandwidth necessary for the video and other tools used by students and teachers.

 
Wireless access points permit faculty and students to use a variety of devices wherever they are working.

 
A Virtual Public Network provides members of the school community secure access identical to what they enjoy in the building.

 
Network servers and routers use open standards-based software and protocols for security, reliability, software choice, and ease of modification.

 
Network Services            
A content management system that stores and presents course materials posted by teachers, and projects created by students.  
An email and messaging service that enables easy communication among members of the school community as well as outside experts.

 
Digital multimedia libraries of audio and video items used in teaching and learning, fully indexed and available through the network.

 
Attendance systems that keep track of who is where and send messages to teachers and parents when they're not where they're supposed to be.  
Safety and security systems that monitor the building, entry points, and access to controlled areas.  
Videoconferencing systems that permit communication by voice, video, graphics, text, and whiteboard.  
Online publishing services that let students, teachers, and school leaders communicate their works through the network as appropriate.  
Digital Learning Devices            
Students and faculty use interactive white boards, desktop IP telephones, laptop computers, iPods, science probes, and video cameras for teaching and learning.  
Servers and network accommodate and encourage the use of mobile learning devices.  
The software in the digital devices enables students to read and watch and listen to most any type of media.  
Students use mobile devices to tell their own stories, producing video clips, podcasts, slide shows, and multimedia reports.  
Students share and publish these multimedia works through the network.  

Software enables students to capture, organize, and and edit digital images, video, audio, podcasts, slide presentations, print publications, quantitative data, and web pages.

 
Curriculum Content            
Online tutorials and references in literature, history, science, languages, mathematics and art are avaialble online to students.

 
Curriculum content runs through the network to be downloaded and displayed on desktops and mobile devices.  

 

Educational Infrastructure

We have it already We need it How important? We need to learn... We need it by...  
Assignments are grounded in reading, writing, and mathematics, arts, sciences and humanities.

 
Assignments require collaboration with other students, extra rewards for creative analysis, and the expectation of innovative solutions.  
The full set of 21st-century skills are taught and assessed in the curriculum.  
Students spend spend less time in a group of 25 in a classroom, and more time with a group of five or six in a library or laboratory, or a group of 100 in a lecture hall.  
Students spend less time on paper and pencil tasks, and more time on computer-based tasks.  
Students seldom perform the exact same task as the student next to them.  
Students learn as much outside of the school building and day as they do inside.  
Learning relies on real-world computer and network tools, the same ones used in the world of research and business.  
All faculty are expected to teach collaboration skills and problem-solving techniques.  
Teachers coach a small group of students through a problem-solving exercise and then grade them on it.  
Teachers coordinate their every assignment with their peers in other subjects.